Playback
Playback decides how the track moves through its steps: the direction it plays in, the loop it plays inside, and when a newly launched pattern takes over (launch quantize).
Open it from Feel with RIGHT, or hold EDIT and tap pad 43 in the picker.
Settings
| Setting | Step pad | Value pads | Default |
|---|---|---|---|
| Direction | 82 | 41 Forward, 42 Reverse, 43 Pendulum, 44 Random, 45 Drunk | Forward |
| Loop | 71 or 72 | Display only (see below) | Off |
| Launch quantize | 61 or 62 | 41 Next bar, 42 Next cycle, 43 Immediate | Next bar |
Direction
- Forward plays the steps in order. Reverse plays them backwards. Pendulum runs back and forth.
- Random picks steps at random and Drunk takes a random walk, one step forward or back at a time. They are different every time you play.
- One cycle is the track’s length in steps (or the length of the loop, if one is set), whatever the direction. Chains, the reset every N bars and the cycle counts all count cycles this way.
Loop
The loop plays only a span of the track, for example steps 3 to 6.
To set a loop, go to a page where steps can be locked (Beats > Steps, Repeat or Conditions, or Keys > Notes, Velocity, Gate, Type or Voicing). Hold LOOP (25), tap the first step and then the last step; the order does not matter. Clear it with CLEAR and LOOP together, which returns the track to its full length.
On this page the loop row only shows the current span. Each value pad covers two steps, so pad 41 is steps 1 and 2 and pad 38 is steps 31 and 32.
Live step repeat: hold LOOP and hold one step (or two steps for a range). The held step or range repeats until you let go. The track then carries on from where its playhead would be, with no jump.
Launch quantize
Launch quantize sets when a pattern you queue in the clip launcher (see Patterns and launching) actually starts.
- Next bar: starts on the next bar of the bar master. The playhead keeps running.
- Next cycle: starts when this track wraps round to its first step. A track that is not playing never wraps, so its launch waits; use Immediate for that.
- Immediate: starts as soon as it is queued.
If the transport is stopped, a Next bar launch waits for the first bar of the next start. Each track holds one queued launch; a later launch replaces it. Chained scene launches and the song always wait for a bar, even on Immediate.