Patterns and launching
Each track has eight patterns. A pattern is a complete part for that track, so you can keep several versions of a bassline or drum groove and switch between them in SESS without losing the others.
DUP
CLR
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Song
SHIFT
EDIT
PERF
SESS1
1
2
2
3
4
5
6
7
8
What a pattern holds
| Per pattern | Stays with the track |
|---|---|
| Steps, notes and step locks | Mute |
| Length, beats and rotation | MIDI channel and device |
| Speed, feel (swing, groove, humanize), direction and loop | Scale, root and octave range |
| Generator settings (Euclid, accents, mutations, evolution) | Density depth |
| Note source and its state | Track notes and follow global key |
| CC and NRPN lanes, drum rack lane steps | Chord and transpose following, echo and voice output settings, the drum rack setup |
| Launch quantize |
Edits always go to the active pattern. Switching patterns keeps the playhead running, but FIRST conditions, the evolution count and density restart for that track.
Launching a pattern
- Tap SESS (98).
- Tap the pattern pad in that track’s column. It blinks while queued.
- The switch happens at the track’s launch point, set on Track > Playback under LAUNCH:
| LAUNCH | Pad | When the switch happens |
|---|---|---|
| Next bar | 41 (default) | At the next bar of the bar master. The playhead keeps running |
| Next cycle | 42 | When the track wraps back to its first step |
| Immediate | 43 | As soon as it is queued |
- A track that is not playing never wraps, so a Next cycle launch waits. Use Immediate, or cancel the launch.
- With the transport stopped, a Next bar launch waits for bar 0 of the next start.
- Each track can have one pending launch. A new one replaces it. Tapping the queued pattern again, or the pattern that is playing, cancels it.
- Switching to an empty pattern starts a blank pattern.
Pad colours: an empty pattern is almost dark, a stored one is a dim version of its track’s colour, the playing one is bright, and a queued one blinks. Each track column has its own colour.
Copy, duplicate and clear
| Gesture | Result |
|---|---|
| SHIFT + tap a stored pattern | Picks it as the copy source. It blinks. Empty patterns are refused |
| SHIFT + tap another pad | Pastes the source there, on any track. The source stays picked for more pastes. Pasting onto the playing pattern loads it at once |
| SHIFT + tap the source again | Drops the pick. A plain tap also drops it |
| Hold UP (91) + tap | Duplicates the pattern into the track’s next free slot. A message says so if the pattern is empty or no slot is free |
| Hold DOWN (92) + tap | Clears the pattern. A queued launch of it is cancelled. Clearing the playing pattern loads a blank one at once |
Warning
Hold DOWN and tap clears that pattern at once. Undo and redo do not work in SESS, so copy the pattern first if you might need it.
Related
- Scenes and morph: a scene is one pattern per track.
- Song: plays scenes in order.
- Track > Playback: where the launch point is set.