FAITH Project

Faith is Active Inference for Thinking Humans. Enhancing NPCs and Robotic Agents.

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Perception Model

The Perception Model is responsible for how FAITH agents sense and process the game world around them.

Overview

The perception system serves as the agent’s interface with the game world, converting raw sensory data into structured information that can be reasoned about. It’s the first step in the active inference loop.

Components

Vision System

The vision system processes what the agent can “see” in the game world:

Proprioception System

This system tracks the agent’s own state:

Sensor Processing

Raw sensory data is processed by specialized components:

Orchestration Layer

The Reasoning Orchestrator combines all sensory information into a coherent representation of the current state, which is then passed to the Belief Model.

Implementation Considerations

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